The first things you register are the heat and the [[screams.->0.1]]
(set: $mc_hair_length to 0)
(set: $mc_hair_desc to 0)
(set: $mc_hair_color to 0)
(set: $mc_height to 0)
(set: $mc_main_hand to 0)
(set: $mc_eye_color to 0)
(set: $mc_race to 0)
(set: $mc_gender to 0)
(set: $try_door to false)
(set: $hand_burn to false)
(set: $get_pack to false)
(set: $jump_out to false)
(set: $revolver to false)
(set: $r_bullets to 6)
(set: $r_ammo to 0)
(set: $rope to false)
(set: $cash to 0.00)
(set: $cigarettes to 0)
(set: $matches to 0)
(set: $mc_attack to 0)
(set: $mc_init to 0)
(set: $enemy_attack to 0)
(set: $enemy_init to 0)
(set: $mc_ac to 10)
(set: $bandit_ac to 10)It takes you a few moments for your mind to catch up to all the stimuli it's receiving, but, regardless, the realization quickly dawns on you.
[[Something is burning...->0.2]]It's flesh.
[[//Human// flesh.->0.3]]You don't know how long you have before the fire gets to you, but you can already see some smoke coming in through the door. That's not good. You'd hate to be burned alive.
The screaming brings you back into the moment though. You have to get out. You have to get out //''now''//.
[[But I can't leave my supplies to burn.->0.4.1]]
[[You rush to the door.->0.4.2]]
[[The window is your safest bet.->0.4.3]]Your supplies! Your pack is still there at the side of your bed. You rush over and grab it, quickly putting on your holster and belt as you look at {(if: $try_door is true)[your only option](else:)[your two options]}.
(if: $try_door is false)[[[The door.->0.4.2]]]
[[The window.->0.4.3]]
(set: $get_pack to true)
(set: $revolver to true)
(set: $r_bullets to 6)
(set: $r_ammo to 24)
(set: $rope to true)
(set: $cash to 8.53)
(set: $cigarettes to 20)
(set: $matches to 50)//''Fuck!''//
The fire's closer than you thought. The knob was hot as fuck and you burned yourself. That explains why you can hear the screams. The fire must be on your floor already. You're not going to be able to go out that way.
[[The window. It is the only way left.->0.4.3]]
(if: $get_pack is false)[[[I have to grab my supplies first.->0.4.1]]]
(set: $try_door to true)
(set: $hand_burn to true)You rush to the window and, unfortunately, you realize that your situation is much worse than you thought it was. Not only are you in a burning building(if: $hand_burn is true)[ with a freshly burned hand], but the town is under attack.
They've found you.(if: $get_pack is true)[
At least, you have your gun.]
(if: $try_door is true)[[[Still, you'd rather take your shot with them than with the fire on the other side of the door.->0.5.1]](set: $jump_out to true)](if: $try_door is false)[
[[Maybe the door is a better shot. You might be able to sneak out the back.->0.4.2]]](if: $get_pack is true)[
[[But they haven't seen you yet. You can pull off a few shots, catch them by surprise.->0.5.1]]](if: $get_pack is false)[
[[You should get your pack. You're going to need your revolver.->0.4.1]]]The view you have from your window is chaos. The building you're in is not the only one on fire and there are bodies littered on the street below. It takes your eyes a few moment to cut through the mess, but, thankfully, it's pretty easy to separate the attackers from the townspeople, since it seems like most of them are wearing red bandanas around their necks.
You spot a few of them that you can take a shot on. There's a few of them that you have a good shot on. There's three hiding behind a cart directly below your window and there's another two hiding in the alleyway across the road. All of them are firing upon a few armed townspeople further down the road.{(if: $jump_out is true)[
You adjust your pack to make sure you don't drop it in the jump, and you climb onto the windowsill. You glance at the bandits one last time just to make sure before jumping.
You land on your feet, but fall onto your hands, scraping it. Thankfully, it doesn't seem like the bandits have noticed you. Good. Time to get out of here.
[[You see that there are still a few horses that are spooked, but still tied to their posts. Maybe you can ride out on one before anyone notices.->0.6.1]]
[[There's an alleyway just a few feet to your left, maybe you can sneak away to a safer place without anyone noticing.->0.6.2]]
(if: $get_pack is true)[[[Fire on the three bandits hiding behind the cart.->0.6.3]]]
(if: $get_pack is true)[[[Fire on the two bandits hiding in the alleyway.->0.6.3]]]](else:)[
(if: $get_pack is true)[[[Fire on the three bandits hiding behind the cart.->0.6.3]]]
(if: $get_pack is true)[[[Fire on the two bandits hiding in the alleyway.->0.6.3]]]
[[They don't seem to notice you...Maybe now is a good time to jump out.->0.6.5]]
(if: $try_door is false)[[[Actually, five might be too many to fight and there are probably more. Maybe trying the door is better.->0.4.2]]]]}(set: $mc_attack to (cond: $hand_burn,0,3)+(random: 1,20))(set: $enemy_attack to (random: 1,20))(set: $mc_init to (random: 1,20))(set: $enemy_init to (random: 1,20)){(if: $jump_out is true)[{(if: $hand_burn is false)[{(if: $mc_attack >= $bandit_ac)[You're able to catch them completely by surprise and blow one of their heads off with your first shot.](else:)[You miss.]}](else:)[{(if: $mc_attack >= $bandit_ac)[Despite your fresh burn, you're able to catch them completely by surprise and blow one of their heads off with your first shot.](else:)[You miss. It seems like shooting with a freshly burned hand was not a good idea.]}]}](else:)[{(if: $hand_burn is false)[{(if: $mc_attack >= $bandit_ac)[You're able to catch them completely by surprise and blow one of their heads off with your first shot.](else:)[You miss.]}](else:)[{(if: $mc_attack >= $bandit_ac)[Despite your fresh burn, you're able to catch them completely by surprise and blow one of their heads off with your first shot.](else:)[You miss. It seems like shooting with a freshly burned hand was not a good idea.]}]}]}
{(if: $mc_init >= $enemy_init)[{(if: $mc_attack >= $bandit_ac)[You're able to get another shot off and kill another one of the bandits behind the cart.](else:)[You're able to get another shot off, but you miss.]}](else:)[{(if: $enemy_attack >= $mc_ac)[You get shot.](else:)[They fire on you, but miss.]}]}You adjust your pack to make sure you don't drop it in the jump, and you climb onto the windowsill. You glance at the bandits one last time just to make sure before jumping.
You land on your feet, but fall onto your hands, scraping it. Thankfully, it doesn't seem like the bandits have noticed you. Good. Time to get out of here.
[[You see that there are still a few horses that are spooked, but still tied to their posts. Maybe you can ride out on one before anyone notices.->0.6.1]]
[[There's an alleyway just a few feet to your left, maybe you can sneak away to a safer place without anyone noticing.->0.6.2]]
(if: $get_pack is true)[[[Fire on the three bandits hiding behind the cart.->0.6.3]]]
(if: $get_pack is true)[[[Fire on the two bandits hiding in the alleyway.->0.6.3]]]
(set: $jump_out to true)Get on a horse.Sneak away.